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  1. Home | Vulkan | Cross platform 3D Graphics

    Vulkan is a next generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in PCs, consoles, mobile phones and embedded platforms.

  2. Vulkan essentials :: Vulkan Documentation Project

    Vulkan is the latest 3D rendering API from the Khronos Group. It is a low-level API that is designed to expose the GPU to application developers with a minimal level of abstraction provided by the device …

  3. Khronos Vulkan® Tutorial :: Vulkan Documentation Project

    This tutorial will teach you the basics of using the Vulkan graphics and compute API. Vulkan is an API by the Khronos group that provides a much better abstraction of modern graphics cards.

  4. Learn | Vulkan | Cross platform 3D Graphics

    Vulkan graphics rendering is organized into render passes and subpasses. This article provides an introduction to these concepts and how to use them in the Vulkan API.

  5. Dynamic Rendering :: Vulkan Documentation Project

    This sample demonstrates how to use the VK_KHR_dynamic_rendering extension, which eliminates the need to create render passes and improves flexibility while developing render pipelines.

  6. Hello Triangle with Vulkan 1.3 Features

    Dynamic Rendering is a feature introduced in Vulkan 1.3 that allows rendering without pre-defined render passes and framebuffers. It simplifies the rendering process by enabling you to specify …

  7. Overview :: Vulkan Documentation Project

    In our initial triangle rendering application, we’ll use dynamic rendering to specify a single image as a color target and instruct Vulkan to clear it to a solid color right before drawing.

  8. Framework :: Vulkan Documentation Project

    While the framework itself primarily uses the C-Interface for Vulkan, both the high level and the API sample base class also come with Vulkan-Hpp variants, letting you write samples using the C++ …

  9. Porting | Vulkan | Cross platform 3D Graphics

    Vulkan is the only modern GPU API that is available on multiple operating systems—helping applications reach a cross-platform user base. Layered API implementations leveraging Vulkan go …

  10. Pete Harris, Arm Mobile systems Tile-based GPUs Vulkan API best practices Arm GPU new tech highlights