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  1. Angles | Geometry (all content) | Math | Khan Academy

    Learn geometry concepts, including angles, with interactive lessons and practice on Khan Academy.

  2. High school geometry - Khan Academy

    Learn high school geometry—transformations, congruence, similarity, trigonometry, analytic geometry, and more (aligned with Common Core standards).

  3. Triangles | Geometry (all content) | Math | Khan Academy

    Geometry (all content) 17 units · 180 skills Unit 1 Lines Unit 2 Angles Unit 3 Shapes

  4. Reflecting shapes (video) | Reflections | Khan Academy

    Different schools teach this concept in lower grades. Plus, it’s the base of geometry and later on when you're older, you will learn things in geometry that are more advanced and require this.

  5. Circles | Geometry (all content) | Math | Khan Academy

    Geometry (all content) 17 units · 180 skills Unit 1 Lines Unit 2 Angles Unit 3 Shapes

  6. Basic Geometry | Khan Academy

    This Basic geometry and measurement course is a refresher of length, area, perimeter, volume, angle measure, and transformations of 2D and 3D figures. If you are learning the content for …

  7. Transformations | Geometry (all content) | Math | Khan Academy

    In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations.

  8. Reflecting shapes (article) | Reflections | Khan Academy

    Y=mx+b is just the basic slope-intercept equation. If you don't understand slope -intercept, I recommend watching the videos Khan provides in the algebra courses. Since geometry tends …

  9. Advanced: Geometry and trigonometry | SAT Math - Khan Academy

    This unit covers the hardest geometry and trigonometry questions on the SAT Math test. We suggest leveling up each skill with exercises and quizzes, and then taking the unit test to raise …

  10. High school geometry | Math - Math | Khan Academy

    In this topic you will learn about the most useful math concept for creating video game graphics: geometric transformations, specifically translations, rotations, reflections, and dilations.