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An excerpt from that documentation: "Managed apps are characteristically written with a XAML page or XNA Framework surface as the app interface, and Visual Basic or C# as the coding language.
XNA (which stands for Xbox/DirectX New Generation Architecture) is a development framework and set of tools to help game companies to save money and speed up their development times.
The XNA Framework contains a custom implementation of the Microsoft ® .NET Framework and new game-development-specific libraries designed to help game developers more easily create cross-platform ...
If you don’t know, XNA is a game development framework made by Microsoft to aid developers in rapidly creating cross platform games. The name stands for: XNA's Not Acronymed.
XNA Game Studio is an IDE that gives the user access to the .NET-based XNA Framework APIs for developing video games for Windows, the Xbox 360, and now the Zune.
Included is the XNA Framework Content Pipeline, which allows for third-party content creation software to be used with Game Studio. Microsoft has listened to community feedback and streamlined the ...
Qt will continue for Symbian, but developers looking to work on Nokia smartphones will now have to switch to Microsoft's tools such as Visual Studio 2010 and Expression, using Silverlight for ...
XNA Framework is a set of new tools designed to make cross-platform development simple. To demonstrate just how easy cross-platform development has become, Satchell showed us two screens running ...
"While the XNA framework is a bit dated, it can handle just about anything you can throw at it." Developers adopting MonoGame are usually people who worked with XNA and found it easier to just ...
The addition of new Touch APIs to the XNA Framework for use on the Zune HD. The addition of new Accelerometer APIs to the XNA Framework for use on the Zune HD. S**t your pants right now, Apple.
Microsoft has confirmed it has no plans to produce future versions of its XNA development software. Rumours began yesterday when an email leak surfaced, stating that both the framework and DirectX ...
More on this topic: Virtual Reality in .NET, Part 1: The Oculus SDK Virtual Reality in .NET, Part 3: 3D With Distortion and Head Tracking Welcome to Part 2 of this series on programming for the Oculus ...