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Right now, FSR 2.0 is just in one game, Deathloop, and is only marked as incoming for a small number of other titles (and only a few of those are higher-profile games, such as Microsoft Flight ...
Immediately, FSR 2.0 and DLSS both look superior to the native presentation, which is impressive considering they're working with just 1/4 the input pixels. FSR 1.0 is clearly not on the same level.
While FSR 2.0’s performance is broadly comparable to the latest versions of DLSS, it’s cross-platform (working on AMD or Nvidia graphics hardware) and does not require machine learning.
There's a point in the above embedded video at roughly the 1:05 mark when FSR 1.0 produces an unsightly flicker next to a light source, and AMD doesn't let us see exactly how FSR 2.0 translates ...
For now, the details about FSD 2.0 on Xbox are few and far between, with AMD saying "we do not have a timeline today of when you can expect to see any Xbox games with FSR 2.0." ...
A new update for the PC version of God of War includes support for AMD's FidelityFX Super Resolution 2.0 (FSR), the GPU and CPU maker's competitor to Nvidia's DLSS.
FSR 2.0 is here to supercharge your gaming performance, and nowhere is that more visible than on the Steam Deck. By Michael Crider Staff Writer, PCWorld May 20, 2022 9:00 am PDT Image: AMD ...
The five games that have joined the upcoming FSR 2.0 titles are Abyss World, Hitman 3, Rescue Party: Live!, Super People, and The Callisto Protocol.
FSR 2.0 requires access to motion vectors and depth data, and those values aren't something you can get from screen space. So saying, just like DLSS, FSR 2.0 will require game developers to add it ...
The official Twitter account of CapFrameX recently posted details about FSR 2.0, saying AMD will announce it soon. CapFrameX and VideoCardz claim to have seen internal slides ...
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