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It’s that time again. Sid Meier’s Civilization VI is endlessly addictive and fun, and it pains me to play it only for a relatively short time before moving on to other games.
Civilization VI: Gathering Storm seeks to stabilize diplomacy into something that can more easily be handled with care and nuance (finally), and adds a new feature that should be unpredictable and ...
Typically, Civilization and other 4X games have focused on exterminating your rivals (either with real players or through the A.I.) by military might, but Civilization VI also allows victories ...
Gathering Storm is Civilization VI’s second - and probably final - expansion, and it cements this iteration’s place in history with a new round of interesting systems that we’ve never seen ...
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